Building an FPS Game with Unity
📖 eBook - ePub

Building an FPS Game with Unity

John P. Doran

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📖 eBook - ePub

Building an FPS Game with Unity

John P. Doran

About This Book

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

About This Book

  • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly
  • Create both interior and exterior environments
  • A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios

Who This Book Is For

This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.

What You Will Learn

  • Use UFPS to build custom weapons with custom meshes and behaviors
  • Explore level design as you prototype levels, making use of Prototype to build levels out quickly
  • Build environments that are realistic as possible while keeping peak performance and repetitiveness down
  • Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
  • Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
  • Discover how to create unique objects such as exploding barrels and objects you can interact with
  • Create a custom GUI to help your game stand out from the crowd
  • Package your game for release, create an installer, and get your game out into the world

In Detail

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.

Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.

After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.

Style and approach

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

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Information

Year
2015
ISBN
9781782174806

Building an FPS Game with Unity


Table of Contents

Building an FPS Game with Unity

Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2015
Production reference: 1271015
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78217-480-6
Cover image by John P. Doran

Credits

Author
John P. Doran
Reviewers
Schuyler L. Acosta
Alex Madsen
Tony Pai
Chittersu Raghu Vamsi
Nevin Vu
Commissioning Editor
Edward Bowkett
Acquisition Editor
Vivek Anantharaman
Content Development Editor
Riddhi Tuljapurkar
Technical Editor
Shivani Kiran Mistry
Copy Editor
Akshata Lobo
Project Coordinator
Sanchita Mandal
Proofreader
Safis Editiing
Indexer
Hemangini Bari
Graphics
Disha Haria
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade

Foreword

My first love affair with an FPS game was in 1995. I was an intern at a local rad...

Table of contents

Citation styles for Building an FPS Game with UnityHow to cite Building an FPS Game with Unity for your reference list or bibliography: select your referencing style from the list below and hit 'copy' to generate a citation. If your style isn't in the list, you can start a free trial to access over 20 additional styles from the Perlego eReader.
APA 6 Citation
Doran, J. (2015). Building an FPS Game with Unity (1st ed.). Packt Publishing. Retrieved from https://www.perlego.com/book/4225/building-an-fps-game-with-unity-pdf (Original work published 2015)
Chicago Citation
Doran, John. (2015) 2015. Building an FPS Game with Unity. 1st ed. Packt Publishing. https://www.perlego.com/book/4225/building-an-fps-game-with-unity-pdf.
Harvard Citation
Doran, J. (2015) Building an FPS Game with Unity. 1st edn. Packt Publishing. Available at: https://www.perlego.com/book/4225/building-an-fps-game-with-unity-pdf (Accessed: 14 October 2022).
MLA 7 Citation
Doran, John. Building an FPS Game with Unity. 1st ed. Packt Publishing, 2015. Web. 14 Oct. 2022.