
- English
- PDF
- Available on iOS & Android
The Cambridge Companion to Video Game Music
About this book
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, includingSuper Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zeroand theKatamari, Gran TurismoandTalesseries. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half-title page
- Series page
- Title page
- Copyright page
- Contents
- List of Figures
- List of Tables
- List of Musical Examples
- List of Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes: Introduction
- Part II Creating and Programming Game Music: Introduction
- Part III Analytical Approaches to Video Game Music: Introduction
- Part IV Realities, Perception and Psychology: Introduction
- Part V Game Music, Contexts and Identities: Introduction
- Part VI Beyond the Game: Introduction
- Select Bibliography
- Index