
The VES Handbook of Virtual Production
- 428 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The VES Handbook of Virtual Production
About this book
The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today β from pre-production to digital character creation, building a stage, choosing LED panels, setting up Volume Control, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Current and forward-looking, this book covers everything one may need to know to execute a successful virtual production project β including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge, experiences, techniques, and best practices. The text also features charts, technical drawings, color images, and an extensive glossary of virtual production terms.
The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects.
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Information
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Contents
- About the VES
- Foreword
- Introduction
- Chapter 1: What Is Virtual Production
- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production
- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments
- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production
- Chapter 5: Visualization
- Chapter 6: What Roles Are Needed for Virtual Production?
- Chapter 7: VAD (Virtual Art Department)
- Chapter 8: Digital Asset Creation
- Chapter 9: Volumetric Capture for Humans
- Chapter 10: How to Make Characters for Use in Virtual Production
- Chapter 11: How to Capture Environments for LED Walls
- Chapter 12: Process Work on LED Stage
- Chapter 13: Projects Shot on an LED Stage
- Chapter 14: Challenges and Limitations of Shooting in a Volume
- Chapter 15: Setting up an LED Volume Stage β Permanent vs. Pop-Up
- Chapter 16: LED Display Technology and Hardware
- Chapter 17: Volume Control β Brain Bar Labor
- Chapter 18: Software for Virtual Production
- Chapter 19: Cameras for Virtual Production
- Chapter 20: Camera Tracking for Virtual Production
- Chapter 21: Introduction to Color Management for LED Walls
- Chapter 22: Art Department Integration in the Digital and Physical World
- Chapter 23: Lighting Types for Virtual Production (LED Volume)
- Chapter 24: Epic Training (Unreal Engine)
- Chapter 25: Unity Software β Overview / Aspects of Virtual Production
- Chapter 26: The Future of Virtual Production
- Acknowledgments
- Appendix A: Charts and Technical Diagrams
- Appendix B: The Virtual Production Glossary
- Index