The VES Handbook of Virtual Production
eBook - ePub

The VES Handbook of Virtual Production

  1. 428 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The VES Handbook of Virtual Production

About this book

The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation, building a stage, choosing LED panels, setting up Volume Control, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.

Current and forward-looking, this book covers everything one may need to know to execute a successful virtual production project – including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge, experiences, techniques, and best practices. The text also features charts, technical drawings, color images, and an extensive glossary of virtual production terms.

The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects.

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Yes, you can access The VES Handbook of Virtual Production by Susan Zwerman, Jeffrey A. Okun, Susan Zwerman,Jeffrey A. Okun in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Focal Press
Year
2023
Print ISBN
9781032432649
eBook ISBN
9781000957693

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Contents
  6. About the VES
  7. Foreword
  8. Introduction
  9. Chapter 1: What Is Virtual Production
  10. Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production
  11. Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments
  12. Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production
  13. Chapter 5: Visualization
  14. Chapter 6: What Roles Are Needed for Virtual Production?
  15. Chapter 7: VAD (Virtual Art Department)
  16. Chapter 8: Digital Asset Creation
  17. Chapter 9: Volumetric Capture for Humans
  18. Chapter 10: How to Make Characters for Use in Virtual Production
  19. Chapter 11: How to Capture Environments for LED Walls
  20. Chapter 12: Process Work on LED Stage
  21. Chapter 13: Projects Shot on an LED Stage
  22. Chapter 14: Challenges and Limitations of Shooting in a Volume
  23. Chapter 15: Setting up an LED Volume Stage – Permanent vs. Pop-Up
  24. Chapter 16: LED Display Technology and Hardware
  25. Chapter 17: Volume Control – Brain Bar Labor
  26. Chapter 18: Software for Virtual Production
  27. Chapter 19: Cameras for Virtual Production
  28. Chapter 20: Camera Tracking for Virtual Production
  29. Chapter 21: Introduction to Color Management for LED Walls
  30. Chapter 22: Art Department Integration in the Digital and Physical World
  31. Chapter 23: Lighting Types for Virtual Production (LED Volume)
  32. Chapter 24: Epic Training (Unreal Engine)
  33. Chapter 25: Unity Software – Overview / Aspects of Virtual Production
  34. Chapter 26: The Future of Virtual Production
  35. Acknowledgments
  36. Appendix A: Charts and Technical Diagrams
  37. Appendix B: The Virtual Production Glossary
  38. Index