
Metaverse and Immersive Technologies
An Introduction to Industrial, Business and Social Applications
- English
- PDF
- Available on iOS & Android
Metaverse and Immersive Technologies
An Introduction to Industrial, Business and Social Applications
About this book
The book covers the multidimensional perspectives of the metaverse through the prism of virtual reality, augmented reality, blockchain, artificial intelligence, and IoT, ranging from rudimentary to advanced applications.
This book provides a thorough explanation of how the technology behind metaverse and other virtual reality technologies are changing the world. The primary objective is to present the revolutionary innovation of the 21st century—the metaverse—and exhibit its wide range of applications in different domains. Although blockchain and VR/AR were the first popularly known applications of the metaverse, several other applications also exist. While some still believe the metaverse is overhyped, in reality, it is transforming almost every industry—healthcare, 3D, 4D, industry, game industry, business management, artificial intelligence, and IoT, just to name a few.
This technological breakthrough not only paved the way for virtual reality but also provided useful solutions for other areas of technology. The unique nature of the technology, which is a single, shared, immersive, persistent, 3D virtual space where humans experience life in ways not possible in the physical world, makes it suitable for all real-world applications; it has great potential to transform business, and companies are already in the race for different product offerings.
Audience
AI and computer science researchers, engineers and graduate students, IT personnel in business as well as entrepreneurs and policymakers.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Preface
- Acknowledgment
- Chapter 1 Metaverse: A Study on Immersive Technologies
- Chapter 2 Metaverse and Blockchain
- Chapter 3 Blockchain in the Development of Metaverse
- Chapter 4 Revolution of the Metaverse and Blockchain Technology
- Chapter 5 Metaverse: The New Era in Medical Field
- Chapter 6 The Role of Immersive Reality (AR/VR/MR/XR) in Metaverse
- Chapter 7 Advances in Design and Manufacturing of VR Headset
- Chapter 8 Augmented Reality in Computer-Aided Design (CAD)
- Chapter 9 Metaverse: Post-Pandemic Impact in Education
- Chapter 10 Inspection of Defects through Corneal Topography of a Healthy Retina
- Chapter 11 The Metaverse in Industry and Logistics
- Chapter 12 Augmented Reality Applications in Gaming
- Chapter 13 Real-Time Applications of Virtual Reality
- Chapter 14 Real-Time Applications of Mixed Reality
- Chapter 15 Artificial Intelligence in the Development of Metaverse
- Chapter 16 The Internet of Things in Developing Metaverse
- Index
- EULA