Augmented and Virtual Reality in Social Learning
eBook - ePub

Augmented and Virtual Reality in Social Learning

Technological Impacts and Challenges

  1. 287 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Augmented and Virtual Reality in Social Learning

Technological Impacts and Challenges

About this book

This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

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Yes, you can access Augmented and Virtual Reality in Social Learning by Rajendra Kumar, Vishal Jain, Ahmed A. Elngar, Ahed Al-Haraizah, Rajendra Kumar,Vishal Jain,Ahmed A. Elngar,Ahed Al-Haraizah in PDF and/or ePUB format, as well as other popular books in Computer Science & IT Industry. We have over one million books available in our catalogue for you to explore.

Information

Publisher
De Gruyter
Year
2023
Print ISBN
9783110994926
eBook ISBN
9783110981490

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. List of contributors
  5. 1 VR in social learning: applications and challenges
  6. 2 Integration of blockchain techniques in augmented and virtual reality
  7. 3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
  8. 4 Augmented reality in cross-domain applications
  9. 5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
  10. 6 A study on enterprise collaboration in metaverse
  11. 7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
  12. 8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
  13. 9 An innovative application using augmented reality to enhance the teaching-learning process in school education
  14. 10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
  15. 11 Scope of virtual reality and augmented reality in tourism and its innovative applications
  16. 12 6G and IoT-supported augmented and virtual reality–enabled simulation environment
  17. 13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
  18. 14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
  19. Index