The Comic Book as Research Tool
eBook - ePub

The Comic Book as Research Tool

Creative Visual Research for the Social Sciences

  1. 242 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Comic Book as Research Tool

Creative Visual Research for the Social Sciences

About this book

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support.

Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.

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Yes, you can access The Comic Book as Research Tool by Stephen R. O'Sullivan in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Media Studies. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. Acknowledgements
  5. Welcome
  6. Chapter 1 Visual culture, communication, and creativity
  7. Chapter 2 A creative visual research agenda
  8. Chapter 3 Origins of the comic book
  9. Chapter 4 How comic books work: the anatomy of magic
  10. Chapter 5 The comic book and creative data generation
  11. Chapter 6 The comic book: a creative structure for inference
  12. Chapter 7 The comic book as representation: scientific story-worlds
  13. Chapter 8 The comic as research method: preserving Covid-19
  14. Chapter 9 Research comics as translation: knowledge transfer and new audiences
  15. Chapter 10 Alternative shapes of knowledge
  16. Afterword: Origin story
  17. Index