
- 152 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Science of Esports
About this book
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support.
The book covers key topic areas such as:
- What esports is and similarities and differences to sport
- Game-specific training
- Physiological and psychological consideration for esports athletes
- Social aspects of player performance and the social environment of esports
- Esports coaching and structure of esports performance environments
- Technology and its use in esports
- Safeguarding, cheating, and gambling
This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- List of Figures, tables, and boxes
- Acknowledgements
- 1 What is esports?
- 2 Aspects of game-specific training
- 3 Physiological considerations for e’athletes
- 4 Psychological considerations for esports athletes
- 5 Nutrition, supplementation, and regulation
- 6 Social aspects of e’athletes performance
- 7 Structure of esports performance environments
- 8 Esports coaching and support
- 9 Talent identification and development
- 10 Technology in esports
- 11 Social environment and health in esports
- 12 Safeguarding, cheating, and gambling
- 13 Key considerations for the future
- Index