
Meaningful Game Design
The Methodology and Psychology of Tabletop Games
- 196 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover Page
- Half-Title Page
- Title Page
- Copyright Page
- Contents
- Acknowledgements
- About the Authors
- Chapter 1 Introduction
- Chapter 2 Serious Games
- Chapter 3 Psychology and Pedagogy
- Chapter 4 Design Methodology
- Chapter 5 Accessibility
- Chapter 6 Game Categories and Mechanics
- Chapter 7 Narrative
- Chapter 8 Deconstructing a Game
- Chapter 9 Technology
- Chapter 10 Visual Design
- Chapter 11 Prototyping and Playtesting
- Chapter 12 Taking Your Game to Market
- Chapter 13 Evaluating and Writing about Your Serious Game
- Chapter 14 Conclusion
- References
- Index