Das Vulkan-API
eBook - ePub

Das Vulkan-API

Teil 2: Wie man ein Framework erstellt und Shader programmiert

  1. 56 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Das Vulkan-API

Teil 2: Wie man ein Framework erstellt und Shader programmiert

About this book

Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden: die OpenGL Shading Language (GLSL). Trotzdem werden Grafikprogrammierer schnell feststellen, dass Vulkan nicht nur deutlich mehr Möglichkeiten und Performance bietet als sein Vorgänger, sondern auch ungleich komplizierter in der Handhabung ist.In seinem zweiten Vulkan-shortcut geht Alexander Rudolph auf genau diese Schwierigkeit ein, indem er den Leser über die Erstellung eines einfaches Frameworks in die wichtigsten Funktionen des Low-Level-APIs einführt. Im zweiten Schritt gibt er dann einen Überblick über verschiedene Shader-Typen und einen Einstieg in die GLSL-Programmierung für Vulkan.

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Yes, you can access Das Vulkan-API by Alexander Rudolph in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Impressum
  3. 1 Entwurf eines einfachen Frameworks
  4. 2 Die GPU meldet sich zu Wort
  5. Der Autor