
Smart Cities at Play: Technology and Emerging Forms of Playfulness
- 106 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Smart Cities at Play: Technology and Emerging Forms of Playfulness
About this book
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.
It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.
Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title Page
- Title Page
- Copyright Page
- Table of Contents
- Citation Information
- Notes on Contributors
- 1 Introduction to smart cities at play: Technology and emerging forms of playfulness
- 2 Factors that determine residents’ acceptance of smart city technologies
- 3 The role of a location-based city exploration game in digital placemaking
- 4 Seeing new in the familiar: Intensifying aesthetic engagement with the city through new location-based technologies
- 5 Play in the smart city context: Exploring interactional, bodily, social and spatial aspects of situated media interfaces
- 6 Smart data at play: Improving accessibility in the urban transport system
- 7 Serious gaming as a means of facilitating truly smart cities: A narrative review
- Index