Game Audio Programming 4
eBook - ePub

Game Audio Programming 4

Principles and Practices

  1. 338 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Audio Programming 4

Principles and Practices

About this book

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.

With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.

This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!

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Yes, you can access Game Audio Programming 4 by Guy Somberg in PDF and/or ePUB format, as well as other popular books in Informatique & Programmation de jeux. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2023
eBook ISBN
9781000998467

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Contents
  7. Acknowledgments
  8. Foreword
  9. Contributors
  10. Section I: Game Integration
  11. Section II: Low-Level Topics
  12. Section III: Tools
  13. Index