Photorealistic Materials and Textures in Blender Cycles
eBook - ePub

Photorealistic Materials and Textures in Blender Cycles

Create impressive production-ready projects using one of the most powerful rendering engines

  1. 394 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Photorealistic Materials and Textures in Blender Cycles

Create impressive production-ready projects using one of the most powerful rendering engines

About this book

Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism

Key Features

  • Understand the underlying workings in Blender that allow the creation of materials and textures
  • Leverage the concepts of Look Development and transform into a visual storyteller
  • Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.

What you will learn

  • Create realistic materials in Blender using material nodes
  • Understand physically based rendering (PBR) materials to create high-quality textures
  • Complete a 3D model design with materials by correctly mapping textures
  • Harness Blender's texture painting features to create custom textures
  • Create realistic lighting and HDRI environments for your models
  • Control, animate, and optimize the 3D camera to prepare your scenes
  • Render your scenes into beautiful artwork

Who this book is for

If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

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Yes, you can access Photorealistic Materials and Textures in Blender Cycles by Arijan Belec in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Photorealistic Materials and Textures in Blender Cycles
  2. Contributors
  3. Preface
  4. Part 1: Materials in Cycles
  5. 1
  6. 2
  7. 3
  8. Part 2: Understanding Realistic Texturing
  9. 4
  10. 5
  11. 6
  12. Part 3: UV Mapping and Texture Painting
  13. 7
  14. 8
  15. 9
  16. 10
  17. Part 4: Lighting and Rendering
  18. 11
  19. 12
  20. 13
  21. 14
  22. Index
  23. Other Books You May Enjoy