
The Theory and Practice of Writing Music for Games
- 228 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Theory and Practice of Writing Music for Games
About this book
The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.
As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms.
Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media.
Key Features:
• Discusses a variety of topics in a simple and easy-to-understand format.
• Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games.
• Breaks down the fundamentals needed to build your career.
• Includes fun and practical exercises that strengthen your composer chops.
Visit the Companion Website for additional resources: www.gameaudioinstitute.com/crc-press/
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents and Chapter Synopsis
- Authors
- Introductions
- Section-01
- Section-02 Assignments
- List of References
- Index