Cyber Wargaming
eBook - ePub

Cyber Wargaming

Research and Education for Security in a Dangerous Digital World

  1. 248 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Cyber Wargaming

Research and Education for Security in a Dangerous Digital World

About this book

A first-of-its-kind theoretical overview and practical guide to wargame design

Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.

The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.

Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.

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Yes, you can access Cyber Wargaming by Frank L. Smith, Nina A. Kollars, Benjamin H. Schechter, Frank L. SmithIII,Nina A. Kollars,Benjamin H. Schechter,Frank L. Smith III in PDF and/or ePUB format, as well as other popular books in Politics & International Relations & International Relations. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright
  6. Contents
  7. List of Illustrations
  8. Acknowledgments
  9. 1 Shall We Play a Game? Fundamentals of Cyber Wargaming
  10. Part I: Research Games
  11. Part II: Educational Games
  12. Part III: Conclusion
  13. Index
  14. Contributors