Gamification and Design Thinking in Higher Education
eBook - ePub

Gamification and Design Thinking in Higher Education

Case Studies for Instructional Innovation in the Economics Classroom

  1. 104 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Gamification and Design Thinking in Higher Education

Case Studies for Instructional Innovation in the Economics Classroom

About this book

This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.

Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance.

Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

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Yes, you can access Gamification and Design Thinking in Higher Education by Carmen Bueno Muñoz,Núria Hernández Nanclares,Luis R. Murillo Zamorano,José Ángel López Sánchez in PDF and/or ePUB format, as well as other popular books in Education & Higher Education. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2023
Print ISBN
9781032660721

Table of contents

  1. Cover
  2. Half Title
  3. Series
  4. Title
  5. Copyright
  6. Contents
  7. Acknowledgments
  8. 1 Introduction
  9. 2 Gamification in Higher Education
  10. 3 Design Thinking in Higher Education
  11. 4 Gamification and Design Thinking Applications in Higher Education
  12. 5 Ethical Issues in Gamification and Design Thinking in Higher Education
  13. 6 Conclusion and Final Reflections
  14. Index