›Assassin’s Creed‹ in the Classroom
eBook - ePub

›Assassin’s Creed‹ in the Classroom

History’s Playground or a Stab in the Dark?

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

›Assassin’s Creed‹ in the Classroom

History’s Playground or a Stab in the Dark?

About this book

The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects, archaeologists and historians explores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

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Yes, you can access ›Assassin’s Creed‹ in the Classroom by Erik Champion, Juan Francisco Hiriart Vera, Erik Champion,Juan Francisco Hiriart Vera in PDF and/or ePUB format, as well as other popular books in History & Teaching History. We have over one million books available in our catalogue for you to explore.

Information

Year
2023
eBook ISBN
9783111253473
Edition
1

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. Introduction: History’s Playground or a Stab in the Dark?
  5. Chapter 1 Historical Video Games and Teaching Practices
  6. Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming
  7. Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool
  8. Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design
  9. Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey
  10. Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour
  11. Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History
  12. Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism
  13. Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment
  14. Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum
  15. Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education
  16. Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History
  17. Index