
Board Games in the CLIL Classroom
New Trends in Content and Language Integrated Learning
- 275 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Board Games in the CLIL Classroom
New Trends in Content and Language Integrated Learning
About this book
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.
Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
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Information
Table of contents
- Title Page
- Copyright
- Contents
- Introduction
- Chapter 1âCLIL-ing through board games: Evidence from class, challenges and perspectives
- Chapter 2âUsing board games to practice grammar in adult foreign language classrooms: The case of âDixitâ
- Chapter 3âOnce upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool
- Chapter 4âHow can board games bridge the gap between content and language learning: The learnersâ point of view on the Hunger Grammar Games
- Chapter 5âUsing board games for alternative assessment in CLIL
- Chapter 6âThe role of games in the CLIL classroom: A case study exploring motivation levels
- Chapter 7âEstablishing mutual understanding in CLIL-based L2 game interactions
- Chapter 8âUsing games to teach maths in EFL: The case of trainee primary school teachers in France
- Chapter 9âUnlock-ed CLIL: An alternative escape from language classroom
- Chapter 10âUsing a word guessing board game to elicit peer-scaffolds in content and language settings in Germany
- Index