Board Games in the CLIL Classroom
eBook - ePub

Board Games in the CLIL Classroom

New Trends in Content and Language Integrated Learning

  1. 275 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Board Games in the CLIL Classroom

New Trends in Content and Language Integrated Learning

About this book

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

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Yes, you can access Board Games in the CLIL Classroom by Thomai Alexiou, Athanasios Karasimos, Thomai Alexiou,Athanasios Karasimos in PDF and/or ePUB format, as well as other popular books in Sprachen & Linguistik & Sprachen. We have over one million books available in our catalogue for you to explore.

Information

Year
2023
eBook ISBN
9783110997255
Edition
1
Subtopic
Sprachen

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. Introduction
  5. Chapter 1 CLIL-ing through board games: Evidence from class, challenges and perspectives
  6. Chapter 2 Using board games to practice grammar in adult foreign language classrooms: The case of “Dixit”
  7. Chapter 3 Once upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool
  8. Chapter 4 How can board games bridge the gap between content and language learning: The learners’ point of view on the Hunger Grammar Games
  9. Chapter 5 Using board games for alternative assessment in CLIL
  10. Chapter 6 The role of games in the CLIL classroom: A case study exploring motivation levels
  11. Chapter 7 Establishing mutual understanding in CLIL-based L2 game interactions
  12. Chapter 8 Using games to teach maths in EFL: The case of trainee primary school teachers in France
  13. Chapter 9 Unlock-ed CLIL: An alternative escape from language classroom
  14. Chapter 10 Using a word guessing board game to elicit peer-scaffolds in content and language settings in Germany
  15. Index