Playing the Middle Ages
eBook - ePub

Playing the Middle Ages

Pitfalls and Potential in Modern Games

  1. 288 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Playing the Middle Ages

Pitfalls and Potential in Modern Games

About this book

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

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Yes, you can access Playing the Middle Ages by Robert Houghton in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Halftitle Page
  3. Title Page
  4. Contents
  5. List of figures
  6. Acknowledgements
  7. List of contributors
  8. 1 The Middle Ages in modern games: An adolescent field
  9. 2 Unbending medievalisms – Finding counterfactual history in sandbox games set in the Middle Ages
  10. 3 Playing the sonic past: Reflections on sound in medieval-themed video games
  11. 4 Medieval sounds, sounding medieval
  12. 5 All on board for the crusades
  13. 6 ā€˜Subverting the valiant crusader: The Sarafan in the Legacy of Kain: Soul Reaver Series’
  14. 7 Making friendships, breaking friendships: Exploring Viking-age social roles through player strategy in A Feast for Odin
  15. 8 Abandoning Civilization: Medieval rulership in Crusader Kings III, Reigns and Mount & Blade: Warband
  16. 9 Joan of Arc, the Meme of OrlƩans: The playful liberties taken with history by the Age of Empires II gaming community
  17. 10 On the postcolonial analysis of ā€˜Indians’ in Age of Empires II: A theory of ā€˜ethical programs’ behind postcolonial criticisms of video games
  18. 11 Virtually (de)colonized: Racial identity and colonialism in the Middle Ages and as depicted in Kingdom Come: Deliverance, A Plague Tale: Innocence, The Elder Scrolls, and Black Desert Online
  19. 12 Representations of medieval gender archetypes in fantasy role-playing games
  20. 13 Ashen, hollow, cursed: Fragile knighthood in the Dark Souls series and its medieval antecedents
  21. 14 Matilda of Canossa and Crusader Kings II: (Papal) Warrior princess
  22. Index
  23. Imprint