
Plug-and-Play Education
Knowledge and Learning in the Age of Platforms and Artificial Intelligence
- 126 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Plug-and-Play Education
Knowledge and Learning in the Age of Platforms and Artificial Intelligence
About this book
Plug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence documents and critiques how the education sector is changing with the advancement of ubiquitous edtech platforms and automation. As programmability and computation reengineer institutions towards efficiency and prediction, the perpetual collection of and access to digital data is creating complex opportunities and concerns. Drawing from research into secondary and higher education settings, this book examines the influence of digital "infrastructuring", the automation of teaching and learning, and the very purpose of education in a context of growing platformisation and artificial intelligence integration. These theoretical, practical, and policy-oriented insights will offer educational technologists, designers, researchers, and policymakers a more inclusive, diverse, and open-ended perspective on the design and implementation of learning technologies.
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Information
Table of contents
- Cover Page
- Half Title page
- Title Page
- Copyright Page
- Dedication
- Contents
- AcknowledgementS
- 1 Introduction
- 2 Platformed education: Key concepts
- 3 Educating in platforms
- 4 The unreasonable AI of platformisation
- 5 Understanding platforms: Towards a social epistemology
- 6 Some notes on the empirical study of platformisation and automation in education
- 7 Conclusion
- Index