One-Hour Wargames
eBook - ePub

One-Hour Wargames

Practical Tabletop Battles for those with Limited Time and Space

  1. 176 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

One-Hour Wargames

Practical Tabletop Battles for those with Limited Time and Space

About this book

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods.

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor.
The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Information

Year
2014
eBook ISBN
9781473840935
Print ISBN
9781473822900

Table of contents

  1. Front Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Acknowledgements
  6. Key to Symbols
  7. Chapter 1 The Practical Wargame
  8. Chapter 2 Ancient Wargaming
  9. Chapter 3 Ancient Wargames Rules
  10. Chapter 4 Dark Age Wargaming
  11. Chapter 5 Dark Age Wargames Rules
  12. Chapter 6 Medieval Wargaming
  13. Chapter 7 Medieval Wargames Rules
  14. Chapter 8 Pike and Shot Wargaming
  15. Chapter 9 Pike and Shot Wargames Rules
  16. Chapter 10 Horse and Musket Wargaming
  17. Chapter 11 Horse and Musket Wargames Rules
  18. Chapter 12 Rifle and Sabre Wargaming
  19. Chapter 13 Rifle and Sabre Wargames Rules
  20. Chapter 14 American Civil War Wargaming
  21. Chapter 15 American Civil War Wargames Rules
  22. Chapter 16 Machine Age Wargaming
  23. Chapter 17 Machine Age Wargames Rules
  24. Chapter 18 Second World War Wargaming
  25. Chapter 19 Second World War Wargames Rules
  26. Chapter 20 Wargame Scenarios
  27. Chapter 21 Wargame Campaigns
  28. Chapter 22 Solo Wargaming
  29. Appendix I Background Reading
  30. Appendix II Useful Addresses

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