Ability Machines
eBook - ePub

Ability Machines

What Video Games Mean for Disability

  1. 232 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Ability Machines

What Video Games Mean for Disability

About this book

Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities.

In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency.

Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

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Yes, you can access Ability Machines by Sky LaRell Anderson in PDF and/or ePUB format, as well as other popular books in Social Sciences & Programming Games. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Note to Readers: How I Have Tried to Make This Book Accessible
  7. Prologue: Video Games and Your Body
  8. Section 1: Accessing Ability
  9. Section 2: Producing Ability
  10. Section 3: Depicting Ability
  11. Epilogue: Reimagining Your Body through Video Games
  12. Gameography
  13. References
  14. Index
  15. About the Author