Game AI Uncovered
eBook - ePub

Game AI Uncovered

Volume Two

  1. 226 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game AI Uncovered

Volume Two

About this book

Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting?edge techniques from 22 of the top game AI professionals and researchers from around the world.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All?Stars Racing Transformed, DiRT: Showdown, and more.

Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision?making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.

This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Game AI Uncovered by Paul Roberts in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Acknowledgements
  8. Editor
  9. Contributors
  10. Chapter 1 Low Bandwidth, Synchronised Path Following in Team17’s The Survivalists
  11. Chapter 2 Going Stateless: An Evolution of Behaviour Trees in Team17’s The Survivalists and Beyond
  12. Chapter 3 Monkey Business: NPC Player Imitation in Team17’s The Survivalists
  13. Chapter 4 Dynamic Behaviour Trees: Building for Scalability
  14. Chapter 5 Building a Buddy: Choosing the Right Brain
  15. Chapter 6 Making Up Your AI’s Mind: Decision-Making Architectures
  16. Chapter 7 High-Speed Vehicle Driving in Wheelman
  17. Chapter 8 AI Awareness in Sports Games
  18. Chapter 9 Crafting the Illusion: Difficulty Scenarios
  19. Chapter 10 Towards Controlled Design of Learning Agents for Automated Video Game Playing
  20. Chapter 11 Utility Systems for High-Level Group Management
  21. Chapter 12 Machine Learning-Based Automated Cinematography for Games
  22. Chapter 13 Directed Acyclic Graphs for Fun and Profit
  23. Chapter 14 Navigating Broken Data
  24. Chapter 15 Environment Steering
  25. Chapter 16 Using Voxels for Environmental Cues
  26. Chapter 17 The Creature Believability Scale
  27. Chapter 18 Automated Testing Using AI Planning
  28. Chapter 19 Dumbing Down AI: The Art of Making Intelligence Stupid
  29. Chapter 20 Race Director
  30. Chapter 21 SB-GOAP: Self-Balanced Goal-Oriented Action Planner
  31. Chapter 22 Generalised AI Planners
  32. Chapter 23 Unleashing Mayhem: The Demolition Derby Game Modes of DiRT: Showdown
  33. Index