
- 226 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting?edge techniques from 22 of the top game AI professionals and researchers from around the world.
The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All?Stars Racing Transformed, DiRT: Showdown, and more.
Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision?making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more.
Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.
This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Preface
- Acknowledgements
- Editor
- Contributors
- Chapter 1 Low Bandwidth, Synchronised Path Following in Team17’s The Survivalists
- Chapter 2 Going Stateless: An Evolution of Behaviour Trees in Team17’s The Survivalists and Beyond
- Chapter 3 Monkey Business: NPC Player Imitation in Team17’s The Survivalists
- Chapter 4 Dynamic Behaviour Trees: Building for Scalability
- Chapter 5 Building a Buddy: Choosing the Right Brain
- Chapter 6 Making Up Your AI’s Mind: Decision-Making Architectures
- Chapter 7 High-Speed Vehicle Driving in Wheelman
- Chapter 8 AI Awareness in Sports Games
- Chapter 9 Crafting the Illusion: Difficulty Scenarios
- Chapter 10 Towards Controlled Design of Learning Agents for Automated Video Game Playing
- Chapter 11 Utility Systems for High-Level Group Management
- Chapter 12 Machine Learning-Based Automated Cinematography for Games
- Chapter 13 Directed Acyclic Graphs for Fun and Profit
- Chapter 14 Navigating Broken Data
- Chapter 15 Environment Steering
- Chapter 16 Using Voxels for Environmental Cues
- Chapter 17 The Creature Believability Scale
- Chapter 18 Automated Testing Using AI Planning
- Chapter 19 Dumbing Down AI: The Art of Making Intelligence Stupid
- Chapter 20 Race Director
- Chapter 21 SB-GOAP: Self-Balanced Goal-Oriented Action Planner
- Chapter 22 Generalised AI Planners
- Chapter 23 Unleashing Mayhem: The Demolition Derby Game Modes of DiRT: Showdown
- Index