
Making the literary-geographical world of Sherlock Holmes
The game is afoot
- 216 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
In the second half of the twentieth century, American readers of Arthur Conan Doyle's Sherlock Holmes stories – known as Sherlockians – worked together to create a 'world of Sherlock Holmes' that crossed the boundary between reality and fiction. This book applies an innovative literary-geographical lens, informed both by geographical theories of spatiality as a process and literary scholarship readers' active roles in making stories happen, to define the contours of a world in which the ontological boundary ordinarily assumed between the actual and the fictional bend, blur and break. Drawing extensively on the University of Minnesota's Sherlock Holmes Collections, the world's largest archive of Sherlockiana, this book aims to shine light on Sherlockian activities in the mid- to late-twentieth century. This is a relatively understudied but creatively rich period, in which the imaginative foundations of the fandom as we know it were laid. In these years, the world of Sherlock Holmes was collectively created by readers through a variety of textual and embodied practices: writing, mapping, playing and walking.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Contents
- Acknowledgements
- List of Illustrations
- 1 Introduction: A nostalgic country of the mind?
- 2 Watson’s battered tin dispatch-box: Reading complexity and coexistence
- 3 Co-authoring the literary geographical world of Sherlock Holmes
- 4 Community of circulation: Blurring the boundaries between imagination and actuality
- 5 Plotting, unfolding, enchanting: Mapping Holmes’s literary-geographical world
- 6 Play, performance and sensation: Making places for Holmes
- 7 Walking Holmes into the world
- 8 Postscript
- Works Cited