Augmented Reality
eBook - ePub

Augmented Reality

Fundamentals and Applications

  1. 222 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Augmented Reality

Fundamentals and Applications

About this book

This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests.

Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

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Yes, you can access Augmented Reality by Osslan Osiris Vergara Villegas,Vianey Guadalupe Cruz Sánchez in PDF and/or ePUB format, as well as other popular books in Computer Science & Electrical Engineering & Telecommunications. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. About the Authors
  8. 1 Introduction to Augmented Reality
  9. 2 Augmented Reality Application Fields
  10. 3 Digital Image Processing Stages to Develop Augmented Reality Applications
  11. 4 Devices to Display Augmented Reality Experiences
  12. 5 Augmented Reality Development Cycle
  13. 6 Instruments to Evaluate Augmented Reality
  14. 7 Case Study I: ARGEO: Augmented Reality Prototype for Learning Geography
  15. 8 Case Study II: Assemble an Educational Toy with Augmented Reality
  16. 9 Augmented Reality Challenges and Trends
  17. 10 Concluding Remarks
  18. Index