Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post–Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations.
Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.

eBook - ePub
Playing at War
Identity and Memory in Civil War Video Games
- 360 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Playing at War
Identity and Memory in Civil War Video Games
About this book
Information
Subtopic
American Civil War HistoryTable of contents
- Cover
- Title Page
- Copyright Page
- Contents
- Acknowledgments
- Introduction
- PART I. SCOUTING THE LANDSCAPE OF CIVIL WAR GAME STUDIES
- PART II. BRIEFING ON CIVIL WAR CAUSATION AND GAMEPLAY LIMITATIONS, 1970S–1990S
- PART III. DEPLOYMENT TO THE STRATEGIC HEX GRID AND FIRST-PERSON SHOOTERS, 1990S–2000S
- PART IV. NEXT-GEN AND ONLINE REDEPLOYMENT IN THE 2010S
- Contributors
- Index
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Yes, you can access Playing at War by Patrick A. Lewis,James Hill Welborn III, Matthew Christopher Hulbert,Matthew E. Stanley in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.