
- 250 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Practical Archaeogaming
About this book
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication
- Contents
- List of Illustrations
- List of Tables
- Introduction
- Chapter 1. Archaeogaming: The State of the Field in 2023
- Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments: A Preliminary Assessment
- Chapter 3. Adapting the Harris Matrix for Software Stratigraphy
- Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games
- Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes (with Sara Zaia)
- Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts
- Chapter 7. Case Study: Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal
- Conclusion
- Reference List
- Index
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