
- 238 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
Games are often a fun perk of a tech company job, and employees can "play to win" in the competition to succeed. But in studying "Behemoth" (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.
Play to Submission shows how Behemoth's games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management's games as a chance to show off their "gamer" identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.
Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.
Play to Submission shows how Behemoth's games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management's games as a chance to show off their "gamer" identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.
Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.
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Yes, you can access Play to Submission by Tongu Wu,Tongyu Wu in PDF and/or ePUB format, as well as other popular books in Business & Business General. We have over one million books available in our catalogue for you to explore.
Information
Publisher
Temple University PressYear
2024Print ISBN
9781439922989, 9781439922972eBook ISBN
9781439922996Table of contents
- Contents
- Acknowledgments
- 1. Introduction
- 2. Welcoming Gamers to the Wonderland—A Workplace Permeated with Games
- 3. Simulation Games and the Establishment of Gamified Governmentality
- 4. Hegemony or Not: A Comparison between the Collection and the Ticket Game
- 5. The Donut Email Game and the Construction of Chaotic Fun
- 6. Out of the Game: Peasant Coders’ Suffering under Behemoth’s Gamification
- 7. Conclusion
- Appendix A: Overview of a Field of Games
- Appendix B: Basic Information on Interviewees
- Appendix C: Demographic Questionnaire
- Notes
- References
- Index