Interaction Techniques and Technologies in Human-Computer Interaction
eBook - ePub

Interaction Techniques and Technologies in Human-Computer Interaction

  1. 496 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Interaction Techniques and Technologies in Human-Computer Interaction

About this book

This book offers a thorough exploration of interaction design by examining various technologies,

interaction techniques, styles, and devices.

This book

• Assists readers in acquiring a deep understanding of diverse ways humans interact with

computer technologies and in selecting the most suitable approach for various interactive

scenarios.

• Introduces cutting?edge interaction techniques, including multimodal and gesture?based

interaction, wearables, haptic, speech and sound?based interaction, embodied interaction,

and more.

• Advances beyond traditional interfaces to large and multiscreen interactions, proxemics,

brain?computer interfaces, affective computing and Extended Reality.

This book will appeal to individuals interested in Human-Computer Interaction research and

applications.

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Yes, you can access Interaction Techniques and Technologies in Human-Computer Interaction by Constantine Stephanidis,Gavriel Salvendy in PDF and/or ePUB format, as well as other popular books in Informatique & Interaction homme-machine. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Editors’ Bios
  8. List of Contributors
  9. Chapter 1 Interaction Styles
  10. Chapter 2 Multimodal Interaction
  11. Chapter 3 Input, Output, and Interaction Devices
  12. Chapter 4 Large and Multi-screen Displays, Proxemics and Interaction in Public Spaces
  13. Chapter 5 Haptics and Tactile Interaction with Computers
  14. Chapter 6 Gesture-Based Interaction
  15. Chapter 7 Voice Interaction Design
  16. Chapter 8 Sound-Based Interaction
  17. Chapter 9 Animation and Motion in UX Design
  18. Chapter 10 Human Interaction with Wearable Technologies
  19. Chapter 11 Tangible and Embodied Interaction
  20. Chapter 12 Emotion Recognition and Affective Computing
  21. Chapter 13 Interaction Design for Augmented, Virtual, and Extended Reality Environments
  22. Chapter 14 Non-Invasive Brain-Computer Interfaces
  23. Index