Human-Computer Interaction in Various Application Domains
eBook - ePub

Human-Computer Interaction in Various Application Domains

  1. 536 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Human-Computer Interaction in Various Application Domains

About this book

Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state?of?the?art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment.

This book

  • Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains.
  • Offers concrete examples of HCI use in real-world situations.
  • Presents case-specific best practices, tips, and tricks.
  • Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI.
  • Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements.

This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.

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Yes, you can access Human-Computer Interaction in Various Application Domains by Constantine Stephanidis,Gavriel Salvendy in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Editors
  8. Contributors
  9. Chapter 1 HCI in e-Health
  10. Chapter 2 Well-Being in a Digital Age
  11. Chapter 3 Social Computing
  12. Chapter 4 Computer-Supported Cooperative Work, Teleconferencing and Remote Working
  13. Chapter 5 Adaptive Learning, Training, and Education
  14. Chapter 6 Player Experience
  15. Chapter 7 Emerging Technologies and Frameworks for Serious Games
  16. Chapter 8 Entertainment and Interactive Media
  17. Chapter 9 Digital Presentation and Interaction with Cultural Heritage
  18. Chapter 10 HCI in e-Commerce
  19. Chapter 11 HCI in Business and Organizations: Digital Transformation with HCI, Metaverse, and AI Technologies
  20. Chapter 12 HCI in E-Government and E-Democracy
  21. Chapter 13 HCI in Service Industries
  22. Chapter 14 Big Data Visualization and Visual Analytics
  23. Chapter 15 Dashboard Design
  24. Chapter 16 HCI in the Manufacturing Industries
  25. Chapter 17 HCI in Aviation
  26. Index