
Business Model Innovation in Creative and Cultural Industries
- 196 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Business Model Innovation in Creative and Cultural Industries
About this book
Business model innovation occurs when an organization discovers a new way of creating revenues or profits via its products or services. This book examines the concept as it applies across the creative and cultural industries in practice.
This book examines market, social and political environments which impact creative and cultural organizations' business models, such as sustainability, new forms of competition, digitalization and data management, emerging technologies like AI, and shifting social trends and lifestyles. This book not only analyses these influences but also presents best practices, key success factors, and compelling case studies. Employing a case study format, a range of creative or cultural sectors are analysed, including fashion, architecture and gaming.
The result is a book which delivers value for researchers, advanced students, and reflective practitioners involved in the creative economy around the world.
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Information
Table of contents
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Table of Contents
- List of figures
- List of tables
- About the contributors
- 1 Introduction and book overview
- 2 Open business models in the music industry: lessons from the transformation of record companies
- 3 Business model evolution and board game ecosystem expansion: the Asmodee case
- 4 A sustainable business model in the fashion industry
- 5 The long tail business model in publishing: the case of Hachette’s romance division in France
- 6 The role of multi-sided business models in managing creative ecosystems: the case of the online video game industry
- 7 Luxury business model innovation: the case of Hennessy
- 8 Business model innovation in the film industry
- 9 Building an open business model between competitors: a case study from the architecture industry
- Index