Anatomy of Game Design
eBook - ePub

Anatomy of Game Design

  1. 288 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Anatomy of Game Design

About this book

People have played games forever, but it's only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.

Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare.

Eight games are analyzed โ€“ including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more โ€“ each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again?

Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.

Key Features:

  • Uses well-known games to provide specific, discrete examples of broader game design theory

  • Discusses eight popular games using the same methodology to allow comparison of different types of games
  • Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release
  • Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking

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Yes, you can access Anatomy of Game Design by Tom Smith in PDF and/or ePUB format, as well as other popular books in Art & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2024
Print ISBN
9781032387550
eBook ISBN
9781040148952
Edition
1
Topic
Art

Table of contents

  1. Cover Page
  2. Half Title page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Author
  9. Chapter 1 Game Dissections
  10. Chapter 2 Shovel Knight / Verbs
  11. Chapter 3 Candy Crush Saga / Goals
  12. Chapter 4 Centipede / Dynamics
  13. Chapter 5 Settlers of Catan / Uncertainty
  14. Chapter 6 Spelunky / Systems
  15. Chapter 7 Magic: The Gathering / Content
  16. Chapter 8 Royale High / Audience
  17. Chapter 9 Papers, Please / Meaning
  18. Chapter 10 Post Mortem
  19. Bibliography โ€“ Games
  20. Bibliography โ€“ Non-Game
  21. Index