
Farming Simulator Modding with Blender
A Step-by-step Guide to Creating, Optimizing and Publishing Mods
- 272 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Farming Simulator Modding with Blender
A Step-by-step Guide to Creating, Optimizing and Publishing Mods
About this book
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.
The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. You'll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.
This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Foreword
- Chapter 1 ◾ Introduction to Farming Simulator Modding
- Chapter 2 ◾ Working with Blender
- Chapter 3 ◾ Defining Surface Materials
- Chapter 4 ◾ Preparing Your Hierarchy and Setting up Pivots
- Chapter 5 ◾ Creating Physics Components and Function Nodes
- Chapter 6 ◾ Setting up ModDesc-XML and Vehicle-XML
- Chapter 7 ◾ Implementing Vehicle Functions
- Chapter 8 ◾ Animating Your Vehicle
- Chapter 9 ◾ Adding Extra Vehicle Features
- Chapter 10 ◾ Creating Merge Groups
- Chapter 11 ◾ Building Level of Detail (LOD) Meshes
- Chapter 12 ◾ Constructing Hydraulic Hoses
- Chapter 13 ◾ Generating Icons
- Chapter 14 ◾ Tips and Tricks for Testing Your Vehicle In-Game
- Chapter 15 ◾ Publishing Your Mod
- Appendix: Code/File Examples
- Index