Introducing Game Theory and its Applications
eBook - ePub

Introducing Game Theory and its Applications

  1. 287 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Introducing Game Theory and its Applications

About this book

This classic text, originally from the noted logician Elliot Mendelson, is intended to be an easy-to-read introduction to the basic ideas and techniques of game theory. It can be used as a class textbook or for self-study.

Introducing Game Theory and its Applications, Second Edition presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the authors begin with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solutions.

Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory.

The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences.

The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.

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Yes, you can access Introducing Game Theory and its Applications by Elliott Mendelson,Daniel Zwillinger in PDF and/or ePUB format, as well as other popular books in Mathematics & Game Theory. We have over one million books available in our catalogue for you to explore.

Information

Year
2024
eBook ISBN
9781040091890
Edition
2

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Contents
  7. Preface
  8. Introduction
  9. 1 Combinatorial games
  10. 2 Two-person zero-sum games
  11. 3 Solving two-person zero-sum games using LP
  12. 4 Non-zero-sum games and k-person games
  13. 5 Imperfect information games
  14. 6 Computer solutions to games
  15. Appendices
  16. Answers to selected exercises
  17. Bibliography
  18. Index