
- 580 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Human and Machine Vision
About this book
Human and Machine Vision provides information pertinent to an interdisciplinary program of research in visual perception. This book presents a psychophysical study of the human visual system, which provides insights on how to model the flexibility required by a general-purpose visual system. Organized into 17 chapters, this book begins with an overview of how a visual display is segmented into components on the basis of textual differences. This text then proposes three criteria for judging representations of shape. Other chapters consider an increased use of machine vision programs as models of human vision and of data from human vision in developing programs for machine vision. This book discusses as well the diversity and flexibility of systems for representing visual information. The final chapter deals with dot patterns and discusses the process of interring orientation information from collections of them. This book is a valuable resource for psychologists, neurophysiologists, and computer scientists.
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Yes, you can access Human and Machine Vision by Jacob Beck,Barbara Hope,Azriel Rosenfeld in PDF and/or ePUB format, as well as other popular books in Mathematics & Mathematics General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Human and Machine Vision
- Copyright Page
- Table of Contents
- Contributors
- Preface
- Acknowledgments
- Chapter 1. A Theory of Textural Segmentation
- Chapter 2. Criteria for Representations of Shape
- Chapter 3. Contrasts between Human and Machine Vision: Should Technology Recapitulate Phylogeny?
- Chapter 4. Flexibility in Representational Systems
- Chapter 5. Computing with Connections
- Chapter 6. Stimulus Information and Processing Mechanisms in Visual Space Perception
- Chapter 7. Mapping Image Properties into Shape Constraints: Skewed Symmetry, Affine-Transformable Patterns, and the Shape-from-Texture Paradigm
- Chapter 8. Visual Computation
- Chapter 9. The Psychology of Perceptual Organization: A Transformational Approach
- Chapter 10. Why the Human Perceiver Is a Bad Machine
- Chapter 11. Spatiotemporal Interpolation in Vision
- Chapter 12. Isolating Representational Systems
- Chapter 13. A Sketch of a (Computational) Theory of Visual Kinesthesis
- Chapter 14. Environment-Centered Representation of Spatial Layout: Available Visual Information from Texture and Perspective
- Chapter 15. Recent Computational Studies in the Interpretation of Structure from Motion
- Chapter 16. On the Role of Structure in Vision
- Chapter 17. Computational and Psychophysical Experimentsin Grouping: Early Orientation Selection