Historical Simulation and Wargames
eBook - ePub

Historical Simulation and Wargames

The Hexagon and the Sword

  1. 214 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Historical Simulation and Wargames

The Hexagon and the Sword

About this book

This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events.

The nature of "simulation" is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether "reconstructive" simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events.

The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

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Yes, you can access Historical Simulation and Wargames by Riccardo Masini in PDF and/or ePUB format, as well as other popular books in Computer Science & Military & Maritime History. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Foreword
  8. Acknowledgements
  9. Author Biography
  10. Introduction: The Greatest Story Ever Told (and Played)
  11. Chapter 1 What is a Simulation Game?
  12. Chapter 2 How it is Done: Common Simulation Game Mechanics
  13. Chapter 3 In the Field: Historical Dynamics Through the Gaming Lens
  14. Chapter 4 The Real “Engine”: Game Designers and Gamers
  15. Chapter 5 Not all that Glitters: Issues and Pathologies of Simulation Games
  16. Conclusions: All Good Games Must Come to an End Turn
  17. Bibliography
  18. Index