Game Development with MonoGame
eBook - ePub

Game Development with MonoGame

Build a 2D Game Using Your Own Reusable and Performant Game Engine

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Game Development with MonoGame

Build a 2D Game Using Your Own Reusable and Performant Game Engine

About this book

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.

Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects.

Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.

What You Will Learn

  • Write a performant 2D game engine
  • Script the behavior of game objects
  • Build and use a level editor for your game
  • Add a UI to your game

Who Is This Book For

Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.

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Yes, you can access Game Development with MonoGame by Louis Salin,Rami Morrar in PDF and/or ePUB format, as well as other popular books in Computer Science & Microsoft Programming. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Game Performance
  4. 2. The Content Pipeline Tool
  5. 3. Cameras and Layers
  6. 4. Level Editor
  7. 5. Scripting
  8. 6. Enemy AI and Algorithms
  9. 7. Game State and Gamepad Input
  10. 8. Packaging The Game with Bells and Whistles
  11. 9. Tying It All Together
  12. Back Matter