Design Patterns in Modern C++20
eBook - ePub

Design Patterns in Modern C++20

Reusable Approaches for Object-Oriented Software Design

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Design Patterns in Modern C++20

Reusable Approaches for Object-Oriented Software Design

About this book

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.

Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.

What You Will Learn

  • Use creational patterns such as builder, factories, prototype and singleton
  • Implement structural patterns such as adapter, bridge, decorator, facade and more
  • Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
  • Apply functional design patterns such as the Maybe Monad

Who This Book Is For

This book is for both beginner and experienced C++ developers.

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Yes, you can access Design Patterns in Modern C++20 by Dmitri Nesteruk in PDF and/or ePUB format, as well as other popular books in Computer Science & Compilers. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2021
Print ISBN
9781484272947
eBook ISBN
9781484272954

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction
  4. Part I. Creational
  5. Part II. Structural
  6. Part III. Behavioral
  7. Back Matter