
Unity Networking Fundamentals
Creating Multiplayer Games with Unity
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons ofthese protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
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Information
Table of contents
- Cover
- Front Matter
- 1. Networking Concepts
- 2. Serialization
- 3. RESTful APIs
- 4. TCP Connections
- 5. Networking Issues
- 6. Develop a Maze Shooter
- 7. LAN Networking
- 8. Servers
- Correction to: Unity Networking Fundamentals
- Back Matter