
How to Make a Game
Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
- English
- ePUB (mobile friendly)
- Available on iOS & Android
How to Make a Game
Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
About this book
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.
We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding.
Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.
By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.
What You Will Learn
- Discover the fundamentals of game design
- See some intermediate coding tricks to make your games better
- Grasp the pitfalls to avoid while designing and programming games
- Master the different conventions and practices for file naming and structuring your projects
Who This Book Is For
People who want to make games. Basic programming experience is assumed.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Front Matter
- 1. Donât
- 2. The Fault in Our Stars
- 3. Donât Reinvent the Wheel
- 4. Choose Your Arsenal
- 5. Itâs All in My Head: Writing a Game Design Document
- 6. A Stitch in Time Saves Nine
- 7. Git Good
- 8. Get Smart: Good Programming Practices
- 9. Game Design - The Three Musketeers!
- 10. Game Feels and Effects
- 11. Help!
- 12. Input Matters
- 13. Choosing a Platform
- 14. Game Testing and Publishing - The Great Filter
- 15. Game Over - The Myth of Sisyphus
- Back Matter