Introduction to Video Game Engine Development
eBook - ePub

Introduction to Video Game Engine Development

Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Introduction to Video Game Engine Development

Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

About this book

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up.

Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.

On completing this book, you'll have a solid foundation in video game engine design and implementation.You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.

What You Will Learn

  • Gain experience with lower-level game engine APIs and abstracting framework functionality
  • Write application-level APIs: launching the game, loading resources, settings, processing input, and more
  • Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame
  • Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code
  • Master creating games by using the game engine to build a game from the ground up with only code and an IDE

Who This Book Is For

Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Introduction to Video Game Engine Development by Victor G Brusca in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Front Matter
  3. Part 1. .
  4. Part 2. .
  5. Part 3. .
  6. Back Matter