Introduction to Java Through Game Development
eBook - ePub

Introduction to Java Through Game Development

Learn Java Programming Skills by Working with Video Games

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Introduction to Java Through Game Development

Learn Java Programming Skills by Working with Video Games

About this book

Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. 

With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.


What You'll
  • Master the fundamentals of the Java programming language
  • Use different data structures like arrays, lists, stacks, and queues
  • Understand game programming basics including the main game loop
  • Gain experience working with three different game projects via the book's coding challenges
  • Work with the 2D game engine that powers the book's included games and learn to create your own new game projects
  • Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
  • Work with exceptions and how to use debugging techniques to trace through code
  • Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project

Who This Book Is For

This book requires little to no programming experience to understand and benefit from the text.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Introduction to Java Through Game Development by Victor G. Brusca in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction
  4. 2. What Is Java Programming
  5. 3. Variables
  6. 4. Expressions and Operators, Flow Control, and More on Variables
  7. 5. More Data Structures
  8. 6. Looping and Iteration
  9. 7. Objects, Classes, and OOP
  10. 8. Encapsulation, Inheritance, and Polymorphism
  11. 9. Debugging Techniques
  12. 10. Conclusion
  13. Back Matter