
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn
- Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
- Understand the business models that support augmented reality
- Incorporate surface detection, computer vision, and body motion capture in your apps
Who This Book Is For iOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
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Information
Table of contents
- Cover
- Front Matter
- 1. Why Augmented Reality?
- 2. Introduction to ARKit: Under the Hood and Matrixes
- 3. Designing an Augmented Reality Experience
- 4. Building Your First ARKit App with SceneKit
- 5. Understanding and Implementing 3D Objects
- 6. Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit
- 7. Understanding Physics by Launching a Rocketship
- 8. Light Estimation and Environment Texturing
- 9. 2D Image Recognition and Filter Modification
- 10. Saving and Restoring World Mapping Data to Create a Persistence AR Experience
- 11. Advancing App with Real-Time Image Analysis, Machine Learning, and Vision
- 12. Crafting 3D Assets
- 13. Creating Immersive Audio Experiences
- 14. Working with SpriteKit and ARKit
- 15. Building Shared Experiences with Multipeer Connectivity
- 16. Face Tracking
- 17. Reality Composer: Creating AR Content
- 18. Simultaneously Integrate Face Tracking and World Tracking
- 19. Scanning 3D Objects
- 20. Detecting 3D Objects
- 21. Body Motion Capture
- 22. People Occlusion
- 23. Create System-Wide Accessible AR Content: Quick Look with USDZ
- 24. Advancing AR Quick Look for Commerce on the Web
- 25. Working with SwiftUI and ARKit
- 26. Record Augmented Reality Experiences with ReplayKit
- Back Matter