Mastering ARKit
eBook - ePub

Mastering ARKit

Apple's Augmented Reality App Development Platform

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Mastering ARKit

Apple's Augmented Reality App Development Platform

About this book

Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn

  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps


Who This Book Is For iOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Mastering ARKit by Jayven Nhan in PDF and/or ePUB format, as well as other popular books in Computer Science & Operating Systems. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Why Augmented Reality?
  4. 2. Introduction to ARKit: Under the Hood and Matrixes
  5. 3. Designing an Augmented Reality Experience
  6. 4. Building Your First ARKit App with SceneKit
  7. 5. Understanding and Implementing 3D Objects
  8. 6. Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit
  9. 7. Understanding Physics by Launching a Rocketship
  10. 8. Light Estimation and Environment Texturing
  11. 9. 2D Image Recognition and Filter Modification
  12. 10. Saving and Restoring World Mapping Data to Create a Persistence AR Experience
  13. 11. Advancing App with Real-Time Image Analysis, Machine Learning, and Vision
  14. 12. Crafting 3D Assets
  15. 13. Creating Immersive Audio Experiences
  16. 14. Working with SpriteKit and ARKit
  17. 15. Building Shared Experiences with Multipeer Connectivity
  18. 16. Face Tracking
  19. 17. Reality Composer: Creating AR Content
  20. 18. Simultaneously Integrate Face Tracking and World Tracking
  21. 19. Scanning 3D Objects
  22. 20. Detecting 3D Objects
  23. 21. Body Motion Capture
  24. 22. People Occlusion
  25. 23. Create System-Wide Accessible AR Content: Quick Look with USDZ
  26. 24. Advancing AR Quick Look for Commerce on the Web
  27. 25. Working with SwiftUI and ARKit
  28. 26. Record Augmented Reality Experiences with ReplayKit
  29. Back Matter