
A Friendly Guide to Software Development
What You Should Know Without Being a Developer
- English
- ePUB (mobile friendly)
- Available on iOS & Android
A Friendly Guide to Software Development
What You Should Know Without Being a Developer
About this book
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way.
This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users.
A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software.
What You'll Learn
- See how a new software project is created
- Examine the basics of software development and architecture
- Know which questions to ask to avoid potential problems and pitfalls
- Start using and building software projects
Who This Book Is For
- Those without a traditional technical background people like business and project managers who need to work closely with software developers and teams
- People who are interested in building a software system but don't know where to start.
- Programmers who want to jump to development but have no experience in the industry and its common concepts
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Information
Table of contents
- Cover
- Front Matter
- Part I. Getting to Know This Familiar Unknown World
- Part II. Let’s Get Technical!
- Part III. Working on Software Projects
- Part IV. What You Should Consider When Building Software
- Part V. Human Aspects of Building Software
- Back Matter