
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
About this book
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.What You Will Learn
- Review core programming features required for sound knowledge of GameMaker
- Master how to combine GML to orchestrate game actions
- Utilize GameMaker's layers to create exciting games
- Set up player control
Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access GameMaker Fundamentals by Ben Tyers in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Front Matter
- 1. Variables
- 2. Conditionals
- 3. Drawing Shapes
- 4. More Drawing
- 5. Input and Movement
- 6. Objects and Events
- 7. Sprites
- 8. Health, Lives, and Score
- 9. Mouse
- 10. Alarms
- 11. Collisions
- 12. Rooms
- 13. Backgrounds
- 14. Sounds
- 15. Splash Screens and Menu
- 16. Random
- 17. AI
- 18. INI Files
- 19. Effects
- 20. Loops
- 21. Arrays
- 22. DS Lists
- 23. Paths
- 24. Functions
- 25. Tilesets
- 26. Timelines
- 27. Views
- 28. MP Grids
- 29. Sequences
- Back Matter