Playful Classics
eBook - ePub

Playful Classics

Classical Reception as a Creative Process

  1. 288 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Playful Classics

Classical Reception as a Creative Process

About this book

This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Playful Classics by Juliette Harrisson,Martin Lindner,Luis Unceta Gómez in PDF and/or ePUB format, as well as other popular books in Computer Science & Ancient History. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half-Title Page
  3. Series Page
  4. Title Page
  5. Contents
  6. List of Illustrations
  7. Notes on Contributors
  8. Thinking about Playful Classics: A Beginners’ Guide
  9. Section I: Toys and Games
  10. Interlude
  11. 1 Playing with Caesar and Cleopatra: ‘Anticizing’ Play Figures and Historical Thinking in (Young) Children
  12. 2 Card Games and Antiquity in Spain: Some Examples
  13. 3 Designing Archaeologists vs Treasure Hunters: Just Another Board Game?
  14. Section II: Virtual Realities
  15. Interlude
  16. 4 The Playing Field: The Study of Classical Antiquity in Video Games and the Database Project Paizomen
  17. 5 Let’s Analyse Ancient Greece: Digital Game-based Learning and Assassin’s Creed Odyssey
  18. Section III: Playing on Stage
  19. Interlude
  20. 6 Repræsentatio in Musica: Antiquity in French Baroque Music and Its Impact on Today’s Performance Practice
  21. 7 ‘That’s Greek to Me’: Disco Life, Game Shows and Queer Intimacies in Richard Move’s The Show (Achilles Heels)
  22. 8 Playing Classical Drama: ‘Young’ Theatre Festivals and the ‘non-school’ of Ravenna
  23. Section IV: Immersive Antiquities
  24. Interlude
  25. 9 Toga Parties: Ludic Re-enactments of a Lubricious Rome
  26. 10 Curses, Mummies and Colonial Style: Archaeology in the Theme Park
  27. 11 Classical Reception in Street Art Performance
  28. Section V: National Traditions
  29. Interlude
  30. 12 Forges’ Vision of the Roman Conquest of the Iberian Peninsula
  31. 13 Playing with Greek Mythology in Russian Animation
  32. 14 Playground WeChat?! Frames of Western Classics in Chinese Social Media
  33. Coda
  34. 15 The Interaction of Play and Other Receptions
  35. Index
  36. Copyright