
eBook - ePub
Essential Guide to RenderMan® Shading Plugin Development
Understanding Bxdfs
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
About this book
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition.
RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API.
Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading.
What You Will Learn
- C++ development for Bxdfs
- Fundamentals of the rendering equation
- Monte Carlo integration
Who Is This Book For
Beginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Essential Guide to RenderMan® Shading Plugin Development by Brad E. Hollister in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Front Matter
- 1. Overview, Brief Contextual History, and Pixar’s Non-Commercial RenderMan
- 2. What RenderMan Plugins Are Made Of: C++ Language and Shared Object Files
- 3. Radiometry and Bidirectional Scattering Functions
- 4. Monte Carlo Integration and Global Integrators
- 5. The RenderMan (Rix) API
- 6. Canonical Scattering Regimes for Bxdf
- 7. Developing and Debugging Bxdf
- 8. PDF Normalization, Sampling, and Anisotropic Bxdf
- Back Matter