
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition
About this book
Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based textbook that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This textbook will help readers unleash their creativity and help them create simple 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.
Salient Features of Autodesk 3ds Max 2022 for Beginners textbook:
- Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation.
- The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation.
- The first page of every chapter summarizes the topics that are covered in it.
- Step-by-step instructions that guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge.
- Student project has been given at the end of this book to test and enhance the skills of students.
Table of Contents
Chapter 1: Introduction to Autodesk 3ds Max 2022
Chapter 2: Primitive Objects – I
Chapter 3: Primitive Objects – II
Chapter 4: Working with Splines – I
Chapter 5: Working with Splines - II
Chapter 6: Lofting, Twisting, and Deforming Objects
Chapter 7: Material Editor: Creating Materials
Chapter 8: Material Editor - Texture Maps - I
Chapter 9: Material Editor - Texture Maps - II
Chapter 10: Material Editor: Controlling Texture Maps
Chapter 11: Material Editor: Miscellaneous Materials
Chapter 12: Interior Lighting - I
Chapter 13: Interior Lighting - II
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Arnold Materials, Lights, and Rendering
Chapter 17: Creating Walkthrough
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center
Index
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
- Technical support by contacting [email protected]
- Max files used in tutorials
- Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only)
About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on CAD/CAM/CAE, GIS, Civil, Animation and VFX, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced animation & VFX artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.
You can order the paperback copy of this textbook from the given url: https://www.cadcim.com/autodesk-3ds-max-2022-for-beginners-a-tutorial-approach
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Information
Table of contents
- Chapter 1: INTRODUCTION TO AUTODESK 3DS MAX 2022
- Chapter 2: Primitive Objects-I
- Chapter 3: Primitive Objects-II
- Chapter 4: Working with Splines-I
- Chapter 5: Working with Splines-II
- Chapter 6: Lofting, Twisting, and Deforming Objects
- Chapter 7: Material Editor: Creating Materials
- Chapter 8:Material Editor: Texture Maps-I
- Chapter 9: Material Editor: Texture Maps-II
- Chapter 10: Material Editor: Controlling Texture Maps
- Chapter 11: Material Editor: Miscellaneous Materials
- Chapter 12: Interior Lighting-I
- Chapter 13: Interior Lighting-II
- Chapter 14: Animation Basics
- Chapter 15: Complex Animation
- Chapter 16: Arnold Materials, Lights, and Rendering
- Chapter 17: Creating a Walkthrough
- Project 1
- Project 2
- Project 3
- Project 4
- Project 5
- Student Project