
Acumenous Game-Based Learning in Simulation Games
Transforming Fears of Mathematics and Statistics Education
- 234 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Acumenous Game-Based Learning in Simulation Games
Transforming Fears of Mathematics and Statistics Education
About this book
Drawing on a comprehensive theoretical foundation encompassing socio-constructivism, social learning, and motivation, this book offers a new theoretical contribution and sheds light on the transformative power of acumenous game-based learning to reengage learners with Mathematics and Statistics Education.
Foregrounding six years of research into simulation games, and exploring inquisitional and acumenous theory, the book ultimately explores the power of science and game-based technologies, applying theoretical knowledge to practice in order to reframe negative connotations associated with mathematical and statistical learning. The chapters explore maths anxiety and resilience, as well as understanding dyscalculia and its ramifications, introducing a novel theoretical framework that will redefine traditional teaching paradigms. Ultimately exploring the powerful potential of simulation games as motivational and pedagogical tools to redress the complex societal problem of negative emotions toward Mathematics and Statistics Education, readers will gain invaluable insights into unlocking new learning opportunities, paving the way for a future where mathematics and statistics become accessible, engaging, and empowering for all.
This book is of benefit to postgraduate students, scholars, and academics in the fields of educational technology, mathematics education, and teaching and learning in higher education more broadly.
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Information
Table of contents
- Cover Page
- Endorsement Page
- Half Title page
- Series Page
- Title Page
- Copyright Page
- Contents
- Illustrations
- Abbreviations
- Key Terms
- Preface
- About the Author
- Acknowledgments
- Part I Math Dread, Self-Efficacy Empowerment and Negative Emotions through Game-Based Learning
- Part II Game Design in Simulation Games and the Transformation of Learning in Statistics
- Part III Acumenous Game-Based Learning in Simulation Games and Mathematics and Statistics
- Index