
- 366 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Learning Video Game Design on the Tabletop
About this book
Learn the mechanics that take your game from an idea to a playable product.
Do you aspire to be a game designer but aren't sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
The Second Edition includes:
- Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book
- Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process
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Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.
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Information
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Contents
- Thank You
- 1 Getting Started
- 2 Diving In
- 3 Foundations
- 4 Choices
- 5 Stories
- 6 Chance
- 7 Structure
- 8 Playtesting Tabletop Games
- 9 Balance
- 10 Economies
- 11 Turns, Ticks, & Time
- 12 Designing Autonomy
- 13 Prototyping Video Games
- End of the Book Materials
- Ludography
- Bibliography
- Index