Learning Video Game Design on the Tabletop
eBook - ePub

Learning Video Game Design on the Tabletop

  1. 366 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Learning Video Game Design on the Tabletop

About this book

Learn the mechanics that take your game from an idea to a playable product.

Do you aspire to be a game designer but aren't sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.

Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.

The Second Edition includes:

  • Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book
  • Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process
  • Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.

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Yes, you can access Learning Video Game Design on the Tabletop by Ethan Ham in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Thank You
  8. 1 Getting Started
  9. 2 Diving In
  10. 3 Foundations
  11. 4 Choices
  12. 5 Stories
  13. 6 Chance
  14. 7 Structure
  15. 8 Playtesting Tabletop Games
  16. 9 Balance
  17. 10 Economies
  18. 11 Turns, Ticks, & Time
  19. 12 Designing Autonomy
  20. 13 Prototyping Video Games
  21. End of the Book Materials
  22. Ludography
  23. Bibliography
  24. Index