
Music and Sonic Environments in Video Games
Listening to and Performing Ludic Soundscapes
- 276 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Music and Sonic Environments in Video Games
Listening to and Performing Ludic Soundscapes
About this book
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players' movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players' perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation.
Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
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Information
Table of contents
- Cover
- Half-Title
- Series
- Title
- Copyright
- Dedication
- Contents
- Figures, Tables, and Musical Examples
- Series Foreword
- Prologue: Listening to, Performing, and Playing Game Soundscapes
- PART 1 Worldbuilding and Representing Soundscapes
- PART 2 Sonic Environments, Performance, and Analytic Play
- PART 3 Meaning, Sound, and Place
- PART 4 Acoustic Ecologies of Games
- Notes on Contributors
- Index